Depth of field simulates the focal point of a real camera. You can either use the center of the screen as an automatic focus, or set a target distance.
The fog gives the scene a depth, by making the light rays visible. It can also be used to simulate a scene surrounding of dust or dense fog. At sunset, the fog is more intense and has the color of the sky.
It can also be used to simulate a scene surrounded by dust or fog.
The colour temperature gives the scene a cold or dark tint. It can be used to give your scene a modern, technological aspect or a warm, comfortable mood.
The cloud density adjusts the current weather situation. Dependent on what you define here, you have more or less clouds and the scene is overall brighter or darker, as the sun is covered by thicker or thinner clouds. You should match the amount of clouds to the detail level in your project, so that it’s not distracting your architecture.
In a real camera, bright areas bloom over the surrounding colors. This can be simulated in Enscape using the slider for bloom and lens flare intensity. The image receives a more dreamy look through this option. However, you should leave this setting by default to match the behavior of a default DSLR camera.
A modern camera can automatically adjust it’s exposure just like the human eye. This setting in Enscape ensures that the brightness range of the scene matches the brightness of the final, rendered image. In some cases, you might want an under- or overexposed image. This setting helps you to do that.
If you want your audience to focus on the architecture rather than materials or colors, enable the PaperMode. All material colors are set to white, while other material parameters like Glossiness are maintained to preserve the natural appearance of the scene.