Enscape generally uses the following Appearance parameters:
Additionally, new material classes available in Revit 2019 – including Normal Maps – are fully supported.
By setting the material class to glass, Enscape will render the material as glass according to your settings.
In addition to the native Revit materials, there are special materials that can be called from within Revit’s native Material Editor that will be instantly applied to surfaces and displayed in the Enscape window. What follows is an explanation of how to assign these materials in Revit.
There are four types of grass material that can be applied through keywords, so by including one of the Grass keywords in the material name Enscape will render the material as actual grass blades. The color is determined by the color / texture of the material, so you can also use it for other grass like materials, carpets for instance. “Tall Grass” will display taller grass blades, while “Wild Grass” will make for a more uneven look and “Short Grass” will give you a freshly mowed lawn. Using the keyword ‘Grass’ itself will give you something in between the short and long grass types.
Take note that only the actual name in the list to the left of Revit’s Material Browser needs to be changed. You can set the name in the information to anything you want, as these Information fields have no impact on the result.
Setting the name of the grass material
Here, the four types of grass materials are applied using their associated keyword.
'Short Grass' keyword applied to material
'Grass' applied to material
'Wild Grass' keyword applied to material
'Tall Grass' applied to material
Another material, very similar to Grass, is Carpet. There are two keywords for this material, Long Carpet and Short Carpet. Just as with the Grass material, Carpet should be named appropriately in the Revit Material Editor.
The following image shows the Carpet material applied with the addition of an image file in the Image slot in the Revit Material Editor to create a patterned carpet.
The Carpet material in Revit
By setting the material class to Water, Enscape will render the material as animated water with refraction and caustics. Enscape will take the settings set in the water material into account and display them accordingly.
There is a default Water material in Revit. Once that is selected then you can change the type of water from a list of presets in the Type dropdown. You can also set the color and Wave Height, both of which will affect the final result in the Enscape window.
Selecting Water as the material
Here is the water applied to the same surface as the grass material above.
Water is set as the material to the surface
A Clearcoat material which imitates the type of paint that you find on car bodies or enamel paint, can be implemented in the following way.
Open the Material Editor, and create a new default material.
Then click on the Open/Close Asset Browser window button in the Revit Material Editor.
Open the Asset Browser window
Once the Asset Browser is open, perform a search for Metallic Paint, and from the returned results select one of the assets and click on the arrow symbol in the Type column to replace the asset in the material.
Search and replace the asset of the material with a Metallic Paint asset.
Back in the Revit Material Browser, make sure that the Top Coat Type is set to Car Paint, and set the color of the Metallic Paint in the Color slot of the Browser.
Click Apply to apply the material to your object.
Clearcoat material with Enscape orange selected as the base color
Enscape does not currently support Revit’s procedurally generated textures such as Noise, Tile, Checker, etc. Only an Image file can be used.
Visit our Free Sample Revit Projects page to download a sample material test project and see some examples of what materials are possible.
Material Sample Project for Revit