Enscape for Rhino supports only the basic materials in Rhino 5 and the custom materials in Rhino 6, no blend or composite materials are currently supported. Due to the limited scope of this article, information regarding Rhino’s Material Editor in full can be found in the Rhino Knowledgebase.
Due to Rhino’s Material Editor already being powerful and including enough preset materials and ways to develop new materials, only the following keywords for Enscape’s Special Materials are necessary:
Enscape special material parameters in Rhino
|Water, Ocean, River||Draws the material as a water surface.|
|Vegetation, Foliage, Leaf||Adds translucency to thin surfaces (single face only).|
|Grass, Wild Grass, Tall Grass, Short Grass||Realistic grass material based on the underlying surface color. Notice there are 4 varieties to choose from. Grass can only be currently applied to horizontal surfaces|
|Chrome, Mirror, Steel, Copper, Metal, Aluminium||Draws the material as metal surface with – depending on its Glossiness & Reflectivity – sharper reflections.|
The following image indicates the possible properties for Basic materials (Rhino 5) and Custom materials (Rhino 6) that can be changed in Rhino’s Material Editor. Areas that have a white overlay are not supported by Enscape, or are not currently available. All the Advanced Settings are functional in both Rhino 5 and Rhino 6.
Rhino's Material properties options
In Rhino’s Material Editor it is possible to adjust how some of the parameters of your materials are displayed in Enscape.
Emissive textures can be implemented by the use of Rhino’s Material Editor:
Rhino 6 Emissive material settings
In Rhino 5 you only need to choose the Emission color to set an Emissive material.
Rhino 5 Emissive material settings
Color mapping in Rhino 5 and 6 has essentially the same controls. Check the Color box in Rhino, and Rhino will prompt you to select your Color Map, the transparency of which can be controlled by the numerical input box to the right (values between 0% – 100%).
Rhino Color Texture Map settings
Bump mapping in Rhino 5 and 6 has essentially the same controls. Check the Bump box in Rhino, and Rhino will prompt you to select your Bump Map, the transparency of which can be controlled by the numerical input box to the right (values between 0% – 100%).
Rhino Bump Texture Map settings
Emissive textures can be implemented through the use of Rhino’s Material Editor by checking the Self-Illumination option (Rhino 6), and by also choosing the Emission color.
In Rhino 5 you only need to choose the Emission color to set an emissive material.
The following image shows how textures can be applied using UV Mapping and adjusted in the Rhino material editor for Enscape. Output Adjustment is supported in both Rhino 5 and Rhino 6. UV’s always relate to the Mapping Channel = 1, even if another channel is elected.
Rhino's UV Mapping options