One of the main goals of Enscape is to allow our users to achieve great results without having to adjust a vast range of settings.
This is why we’ve condensed all the attributes that define the real-time performance in the Enscape Visual Settings window into one single slider:
The Render Quality setting slider in the Enscape Visual Setting's window
This slider determines how much effort Enscape should put into calculating the lighting in your scene. If you ever experience a low framerate or otherwise bad performance (perhaps because you’re running Enscape on a computer with low level hardware, or a very complex project) setting this slider to a lower setting will result in improved performance.
With a few exemptions, this is the only setting controlling the actual performance when Enscape is rendering in real-time. So what are the available settings, and what do they affect?
When rendering in Draft mode, only direct light will illuminate your scene. In real life, light will bounce off surfaces, lighting up the environment. With Draft Mode, this process is disabled, ensuring maximum performance in Enscape. Reflections are also affected by this setting and in Draft Mode, reflections will be heavily simplified, showing more of an estimation of the environment of your project than the project itself. This mode, however, apart from granting great performance, can be useful for anybody not interested in lighting their scene at all. You’ll get almost an equal brightness, regardless of where in your project you are, although the result of course won’t look as impressive.
Rendering Quality - Draft
This is where Enscape begins to show off its impressive Path Tracing abilities. Light will now bump off the first surface it hits, taking information, such as the surfaces color and intensity, eventually hitting a second surface and illuminating that too. Reflections will begin to display the actual environment – although Enscape still uses a complex algorithm to determine what objects to display and what to hide according to their size and complexity as we want to maintain a proper framerate, after all.
Rendering Quality - Medium
Using the rendering quality “High” will improve the aforementioned procedures – lighting is calculated with even more precision, and reflections will hide less objects than on “Medium” setting.
Rendering Quality - High
Lastly, the “Ultra” setting. The difference to “High” isn’t all that drastic – it’s pretty much just that not one, but two bounces of light rays are being calculated, making for an even more realistic image – but, frankly, you’ll rarely see the difference to “High” at all. Not in non-VR, that is.
Rendering Quality - Ultra
Since Virtual Reality has far higher demands on your computers hardware than non-VR Enscape, we’re using techniques to make sure you’re still getting the most fluent experience possible. This is why when VR is enabled, the rendering quality settings can generally be treated as one level of quality lower.
This means the “Draft” setting will behave as a more simplified version of the non-VR “Draft” setting, “Medium” can be compared to non-VR “Draft”, “High” will introduce the Path Tracing process mentioned above, and so on.
Apart from the Rendering Quality slider, there are a couple of other settings affecting the performance of your real-time rendering in Enscape. These are located in Enscape General Setting’s windows under the Performance tab: named as the Auto Resolution and the RTX Raytracing checkboxes.
The Auto Resolution checkbox option
The real-time display in Enscape is using a dynamic resolution – the walkthrough is displayed as high-res as the window size and your monitor resolution allow it. However, if Enscape detects your hardware is having difficulties maintaining a decent framerate, this setting, if activated, will tell it to downscale the resolution for better performance.
This setting does not affect any render exports, only your movement through the Enscape scene!
However, should your scene look blurry in Enscape, you might want to disable this setting to check if that’s the reason – you’ll might have to dial down the rendering quality in turn, though.
Apart from the mentioned settings, there’s also a few settings affecting only the export quality of still image renderings, panoramas and video files, but not the real-time performance.
To be precise, you could probably call the majority of available settings “quality” settings, depending on your personal taste, but these four will improve the output quality while either increasing render time, or output size.
All of them are located in Visual Settings window under the Capture settings tab:
The Capture tab's Export Quality settings